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PC Gamer (Italian) 45
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PC Gamer IT CD 45 2-2.iso
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SMANDEMO
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data1.cab
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shadgun.ws
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Text File
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1999-07-12
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2KB
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47 lines
$name "Shadowgun"
// Shadowgun's minimum range is hardcoded at 40, its maximum range is determined by 40 + (weaponrange*power up level*vel)
// range at Shadowlevel 0 is (40x32) = 1280 (5 blocks)
// at Shadowlevel 5 is (40x32) + (5x8x32) = 2560 (10 blocks)
// at Shadowlevel 10 is (40x32) + (10x8x32)= 3840 (15 blocks)
$properties
{
$collision_radius = 15
$collision_flags = COLLIDE_WORLD,COLLIDE_ENEMYS,COLLIDE_INSTANCE
$blast_radius = 200
$blast_flags = BLAST_EXPAND
$damage = 15
$blast_damage = 0
$blast_time = 10
$min_velocity = 32
$max_velocity = 32
$velocity_flags = USE_DEFAULT_VELOCITY,USE_MOMENTUM
$physics_flags = PHYS_NONE
$friction = 0.94
$weapon_class = _WP_CLASS_SHADOW
$weapon_range = 8
$shadgun_damage_multiplier = 0
$shadgun_level_one = 20
$shadgun_level_two = 30
$shadgun_level_three = 40
$shadgun_level_four = 50
$shadgun_level_five = 60
$shadgun_level_six = 70
$shadgun_level_seven = 80
$shadgun_level_eight = 90
$shadgun_level_nine = 100
$shadgun_level_ten = 110
}
$custom_sounds
{
$sound_shadgun_fire_less_half = "data\audio\sfx\weapons\shadgun\sgfire.wav"
$sound_shadgun_fire_more_half = "data\audio\sfx\weapons\shadgun\sgfire2.wav"
$sound_shadgun_hit_wall = "data\audio\sfx\weapons\shadgun\hitwall.wav"
$sound_shadgun_death_loop = "data\audio\sfx\weapons\shadgun\loop1.wav"
$sound_shadgun_mega_loop = "data\audio\sfx\weapons\shadgun\fpwraith.wav"
}